I have a passion for AR/VR interaction design and believe that these technologies have the potential to revolutionize the way we interact with and experience the world around us. I am proficient with the Unity engine and Avango Guacamole (a framework of the Bauhaus University for the development of VR apps), and am also somewhat proficient with the Unreal engine, which I used during my working student position at VESTICO GmbH.

This allows me to create immersive and interactive experiences for a wide range of applications, including education, healthcare, artistic and design applications, holographic interfaces for controlling robots, and applications in the home agent context.

AR/VR technology has the potential to transform a wide range of industries and applications.
In education, for example, AR/VR can transport students to far-off locations or historical periods, making learning more engaging and interactive.
In healthcare, AR/VR can be used to simulate surgeries and other procedures, helping medical professionals to practice and prepare for real-life situations without risking harm to patients.
Holographic interfaces can be used to control robots remotely, while AR/VR applications in the home agent context can enable virtual assistants to provide more personalized and efficient assistance.

Overall, I am excited about the potential for AR/VR to transform a wide range of industries and applications, and am eager to continue exploring and developing innovative solutions in this field. With my skills in the Unity and Unreal engines I am well-equipped to contribute to the development of these technologies and to create engaging and meaningful experiences for users.

VR/AR Frameworks:

TouchDesigner

Unity

Unreal Engine

VR/AR Projects:

Master Thesis
30 ECTS

Development and evaluation of an augmented reality based interaction concept for the control of a collaborative robot system for image-based interventions

Avango Guacamole

Bachelor Thesis
30 ECTS

Group Navigation In Virtual Reality: Collaborative Teleport with World in Miniature Metaphor

Bachelor Project
15 ECTS

Visual Provenance in Virtual Reality

Bachelor Module
4.5 ECTS

Virtual Reality